eveofdarkness.org

Screenshots

The client's progress, milestone by milestone, newest first. Each milestone on the roadmap is marked done with the screenshot that shows it, plus any taken along the way. Click a picture for the full size.

next M7 The world and its inhabitants render as DAoC: What you walk through, and who you see, looks like DAoC — not placeholders.

  1. M6 Talk

    Done . You can communicate.

    The client rendering Camelot Hills: Chat in Cotswold. The server's zone and region messages, and a /say echoed back. NPCs are still stand-in capsules, and the pink surfaces are a rendering problem still being fixed.
    . Chat in Cotswold. The server's zone and region messages, and a /say echoed back. NPCs are still stand-in capsules, and the pink surfaces are a rendering problem still being fixed.
  2. M5 The world is alive

    Done . Other players and NPCs appear and move.

    The client rendering Camelot Hills: NPCs in Cotswold, still stand-in capsules, placed and moved by the server's updates.
    . NPCs in Cotswold, still stand-in capsules, placed and moved by the server's updates.
  3. M4 The player moves

    Done

    The client rendering Camelot Hills: Walking up a slope with the camera following; the server accepts the movement.
    . Walking up a slope with the camera following; the server accepts the movement.
    The client rendering Camelot Hills: The keep at its true size, with the player in its courtyard.
    . The keep at its true size, with the player in its courtyard.
  4. M3 Static asset pipeline

    Done

    The client rendering Camelot Hills: Cotswold and its keep at the right scale for the first time. The trees still render black.
    . Cotswold and its keep at the right scale for the first time. The trees still render black.
    The client rendering Camelot Hills: The keep, solid; its towers are still untextured.
    . The keep, solid; its towers are still untextured.
    The client rendering Camelot Hills: Textured ground under the player, still a capsule.
    . Textured ground under the player, still a capsule.
  5. M2 Enter the world and stay

    Done

    No screenshot.

  6. M1 Login through the character screen

    Done

    No screenshot.

  7. M0 Protocol foundation

    Done

    No screenshot.